Showing posts with label directx raytracing. Show all posts
Showing posts with label directx raytracing. Show all posts

11.12.2020

Video: AMD told about ray tracing and VRS in World of Warcraft: Shadowlands

Video: AMD told about ray tracing and VRS in World of Warcraft: Shadowlands

Video: AMD told about ray tracing and VRS in World of Warcraft: Shadowlands

Earlier we wrote that the eighth addition to World of Warcraft called Shadowlands, along with DIRT 5 and Godfall, is included in a small number of games with support for ray tracing and other optimizations for new graphics cards Radeon RX 6000 due to participation in the partner program AMD. The company shared detailed video stories about cooperation with the developers of DIRT and Godfall, and now has released a video dedicated to Shadowlands.

Game producer John Night and technical director Frank Kowalkowski in the third episode of the AMD Radeon RX 6000 Partner Showcase cycle told about a number of new graphic technologies implemented in partnership with AMD specialists. For example, the game supports Variable Rate Shading 2 (VRS), which is designed to save graphics card resources and, as a result, improve performance. The technology allows to reduce the load when calculating peripheral objects, low-value zones or fast-moving parts of the scene, keeping the detail where it is most needed.

ray tracing and VRS in World of Warcraft: Shadowlands

ray tracing and VRS in World of Warcraft: Shadowlands

In addition, the popular MMORPG has also received DirectX Raytracing support for dynamic shadows based on hardware ray tracing. However, as in the case of Dirt 5 and Godfall, the difference cannot be called fundamental. By the way, AMD has not yet shown other effects based on tracing in games from its partners; for example, reflections. This could have been more spectacular, and NVIDIA usually focuses on reflections. Finally, in World of Warcraft: Shadowlands, the AMD FideltyFX Ambient Occlusion shading model was applied, resulting in significant performance improvements over similar past Blizzard implementations. The visual difference is difficult to notice. It seems that mainly from the cooperation with AMD will benefit the end players, who will get the most out of the new graphics cards with RDNA 2 architecture. By the way, the video mentioned that the high-speed 128 MB memory buffer of the new graphics cards, Infinity Cache, also contributes to the performance improvement. It's a pity that World of Warcraft: Shadowlands can't be called a visually rich game where you can actually see the performance gain on such powerful solutions. By the way, World of Warcraft: Shadowlands together with Godfall is included in the new promotional package « Join the game in all-around» for buyers of AMD Radeon RX 5000 in partner stores. In particular, players will receive both games if they purchase RX 5700 XT, RX 5700 and RX 5600 XT or only code for Godfall if they purchase RX 5500 XT.

11.04.2020

AMD video story about working with Counterplay on Godfall optimization for Radeon RX 6000

AMD video story about working with Counterplay on Godfall optimization for Radeon RX 6000

AMD video story about working with Counterplay on Godfall optimization for Radeon RX 6000

We have already written that Godfall from Counterplay Games is included in a small number of games that have received support for ray tracing and other optimizations for new Radeon RX 6000 graphics cards thanks to participation in the AMD partner program. The company released a detailed story about its cooperation with DiRT developers, and now a similar video dedicated to Godfall has been released.

In this video the head of Counterplay Studio Keith Lee told about the latest technologies, which the game got due to cooperation with AMD. Godfall is built on the engine Unreal Engine and uses such features of graphic API DirectX 12 Ultimate, as DirectX Raytracing 1.1. The gunman uses « rays » for a more realistic and accurate calculation of shadows & ; previously the same could only be achieved by preliminary calculations of the scene and only for static, not dynamics.

The studio also added various effects to the game from the AMD FidelityFX set. For example, it's Contrast Adaptive Sharpening (CAS) technology, which helps improve image quality by achieving increased clarity with minimal artifacts, eliminating the loss of detail after the use of Temporal Anti-Aliasing (TAA) technology. The game also supports LPM (Luminance Preserving Mapper) & ; a method for processing wide range or extended dynamic range (HDR) tonal representation. This technology allows you to quickly and easily add support for extended dynamic range or wide range of tones to the game.

For high quality in 4K resolution Godfall sometimes uses textures 3920 × 3920, which requires huge bandwidth. According to the developers, Radeon RX 6000 gas pedals with 16 GB of GDDR6 memory and a high-speed 128 MB Infinity Cache buffer allow playing the game at maximum settings and high frame rates.

The game also supports Variable Rate Shading 2 (VRS) technology, which is designed to save graphics card resources. It reduces the load when calculating peripheral objects, low-value zones, or fast-moving parts of the scene, while maintaining detail where it is most needed. The result is significant performance gains while maintaining almost the same image quality. The launch of Godfall is expected on November 12 this year on PC (in the Epic Games Store) and PlayStation 5. Version for the Sony console will not be able to offer a resolution of 4K at 120 frames per second.